Lots of news was revealed about the future of Destiny last night, regarding the upcoming House of Wolves DLC, changes to weekly activities and the future of Raids.
Bungie have confirmed firstly that the Weekly Heroic and Nightfall activities are set to change to stop them feeling so repetitive. The changes will make it so that the two weekly activities will each take on a different strike, this will also combat the problem for certain players who haven’t purchased the DLC where they have not been able to partake in the past.
Matt Sammons, the Lead Designer on House of Wolves explains:
“We’ve heard the feedback from players about not being able to do the weekly activities, so two things we wanted to do were always have one of the activities available if you didn’t have one of the DLC’s. So you’ll never have where all of the missions are from the House of Wolves expansion. We also wanted to have more variety for all players so we’ve actually uncoupled the Nightfall and Heroic so those will be different every week now.”
It’s been noted that at the launch of HoW, the new strike will feature heavily in the rotation but will be scaled down as the weeks go on.
Touching on the subject of Raids, Bungie did confirm that there are indeed more in the works but didn’t want to go into specifics at the current time.
Raids have been one of the most popular features in the game for those who manage to get a team of six guardians together and fans were up in arms when it was announced that there would be no Raid in HoW. Images did surface that suggested that there would be a Raid included with the latest DLC offering but this has been denied by Bungie.
“The in-game for House of Wolves consists of Prison of Elders, Trials of Osiris, and that’s all. There are Raids being worked on still, but we’re not talking about them today.”- Matt Sammon
Lastly is the Prisoner of Elders game mode coming with HOW, a mode that has been dubbed by the Destiny masses as a glorified Horde mode. Whilst the comparison is somewhat accurate, Bungie will be forcing players out from their hidey holes and thrusting them into the action and out of their comfort zones.
The Prison of Elders will only be available to those that have completed the story missions and Strike mission beforehand, they will then have to gain access to the prison via the Director who is located in the new social space, The Reef.
You and your team of three other Guardians will be pitted up against some of the most notorious inmates of the prison and be given the task of taking them down in a variety of ways. Whilst completing your main objective which includes fighting off waves of whichever alien race the game has deemed fit to throw your way, players will have to complete secondary objectives which can range from disarming bombs to or killing a specific target before he is able to escape.
The lowest difficulty available for these missions is 28, these missions will be chosen at random and will allow matchmaking if you haven’t got enough friends, higher difficulty missions such as level 32 mission Broken Legion, the level 34 mission Urrox’s Grudge, and the level 35 mission Skolas’s Revenge will not have match making and will force players to either come in as a team or find someone by other means, much like how it has been with Raids. To make things a little easier for guardians, hints are given before entering an area to enable players to start off with the right equipment.
Tis of course all gets thrown out the window when you come against certain enemies, such as a Cabal boss who shield changes its Burn type every time it is dropped, meaning you could be using Solar damage to take it down at one stage and Void the next.
Gifts will be dropped after certain waves which will either contain a heavy ammo drop (useful for those of you that have found a Gjallarhorn, I still pray for one) or players will be able to use the Scorch Cannon, a weapon that can be equipped alongside Guardians standard equipment that fires a limited amount of chargeable sticky grenades which will come in handy when you get into a hectic situation.
They’ll be a handful of modifiers that will keep the game fresh and increase the challenge, such modifiers include some we have seen before in Nightfall such as Juggler and the Burns, but there will also be new modifiers such as Brawler which increases the strength of melees or Catapult that gives you a further grenade throwing distance.
For those who complete their quest they will be rewarded with a treasure key that they will get to redeem at what is being called the Airlock, a safe zone which players can use between rounds. Beneath its floor lie three chests which reward the players with all types of equipment, materials and engrams.
Players can play the level 28 missions over and over again to their hearts content, but the higher levels can only be tackled once a week and will swap out weekly.
Destiny 1.2.0 Patch
Lastly the Destiny 1.2.0 patch has been implemented by Bungie in preparation for the House of Wolves DLC but is yet to go live. Below is the leaked patch notes we may expect from the patch.
- The spawn locking issue currently affecting Iron Banner will be fixed
- Legendary items will be added to post-game reward tables for all Crucible activities
- Your first match in the daily featured Crucible activity will earn you a new reward package each day
- Reputation and Mark gains will double for each completed Crucible match
- Etheric Light has a chance of being included in Iron Banner reward packages for Rank 3 and Rank 5
- Three maps from The Dark Below DLC will be available to all Crucible players in select playlists (Pantheon, Skyshock and The Cauldron)
- Fixed a bug where the Hive Disruptor perk on the Black Hammer would interrupt with White Nail
- Fixed a bug where a player leaving a game or an occurrence of host migration would result in players being unable to respawn
- Fixed a rare bug where if a player were to use a consumable it would reset their ammo
- Increased the percent chance to obtain rewards when playing crucible
- Players who preform at the top of their team in crucible have a greater chance of rewards as to those at the bottom
- Fixed a bug where the time between shots of the Black Hammer to activate White Nail was reduced
- Fixed a rare bug where a locked item could not be unlocked
- Reduced the amount of total ammo of the perk Double Down when combined with Field Scout
- Increased the percent chance of activating the perk Mulligan upon missing a shot
- Fixed a bug where players were able to obtain Iron Banner weapons according to the rank of their previous Iron Banner
- Changed the description of certain perks to be more fitting with their abilities
- Fixed a bug where a player would lose all ammo upon switching special weapons in the crucible
- Added reward packages for players who participate in the daily featured crucible activity for their first game
- Added Crucible maps from The Dark Below to the normal Crucible rotation for Control, Clash, Skirmish and Rumble. (Pantheon, Skyshock and The Cauldron)
- Fixed a bug where the perks on the Vex Mythoclast would occasionally fail to load
- Fixed a bug which allowed players to manipulate ammo when equipping an Icebreaker and switching weapons
- Fixed a rare bug which would prevent players wearing the Light Beyond Nemesis from being revived
- Fixed a rare bug where the Flawless Raider achievement would not show after completing it on Xbox One
- Fixed a rare bug where players would not be able to purchase the Urn of Sacrifice from Xur